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Supernova 2:Spacewar awarded!

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Yes, the indie game website Gametunnel, in its popular Indie Games Of The Year awards, included my Supernova 2: Spacewar into the top5 simulation games of the year. While I think my game is more a wargame or a strategy game than a simulation, I’m still proud of have it included among the bests indie games of this year, also looking at the tough competition.

On the development side, some good news: Spirited Heart is going very well, though I think I won’t include a combat sub-game in it (I’m still not sure about that). But the characte generation is done, and also the status screen with all the various game options: Work, Study/Train, Relax, Relationship and Check Status.

It will be a weird game I think. Similar to Cute Knight, but without the dungeon part, and with a slightly different gameplay mechanic. I am also thinking to ask Hanako’s programmer to license the use the dungeon-crawler engine he used in that game, so I finally could resume working on Tower Of Destiny, which is in hiatus-mode since 2005! :/

Anyway for now I’m concentrating on Spirited Heart and 3 more “mysterious games” that will be released during next year. I don’t want to disclose too much, but each game can be described with a word: Poker, Robot and Flower.


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